Making indie games entirely with AI.
The code, the 3D models, the voices and the music all get made with AI tools. Every step goes up as a devlog, so you can see what AI can really do and learn to do it yourself.

What I'm building
Star Stones: Order of the Serpent
A fantasy RPG built around thirteen Star Stones. I'm making it entirely with AI, and you can watch it come together one devlog at a time.
Foxfire Hollow
A cozy 3D adventure. A young fox takes over the lantern-lighting from old Nana Russet and lights up the hollow in time for Lantern Night.
No team. No studio. Just me and Claude.
Star Stones is being built in public. Every new system, region and tool shows up as a short devlog: what worked, what broke, and how I fixed it.
- See what AI can actually make, with the rough edges left in.
- Learn the workflow: prompts, 3D models, voices, music and the Unreal side.
- Ask questions in the Discord and see them answered in the next devlog.
For game devs, AI-curious players and anyone learning
Traditional devs, AI devs and people who just want to see what's possible all hang out in the same place.
Discord
Devlog drops, work-in-progress shots, playtests and a place to share what you're making.
Join the server →Tools I use
The exact tools behind Star Stones, what each one is good for, and where it falls short.
See the toolkit →Playtests
Want to play early builds? Playtest sign-ups happen in the Discord.
How it works →Get the monthly devlog letter
One email a month: what got built, what I learned, and playtest invites before anyone else. The sign-up opens soon. Until then, the Discord gets everything first.
